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Electrika

2017 / Educational programs, Learning games

Experience

Electrika is a project initiated by Nancy Berger-Thibault, a science and technology teacher, who was looking for a way to help her Secondary 4 students understand and intuitively apply concepts related to electric circuit behaviour, a difficult subject. The game Electrika gives students the opportunity to effectively assemble different components to repair damaged circuits.

Target audience

Secondary 4 students and their teachers

Customer

iScola

Collaborators

Société de formation à distance des commissions scolaires du Québec (SOFAD), NovaScience (MEI), PromoScience (CRSNG) and UQAM Équipe de recherche en éducation scientifique et technologique (EREST)

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