neuroludus_devices
neuroludus_devices3
neuroludus_devices2

Neuro-Ludus

2014 / Learning games

Experience

In the context of a research project with UQAM, CREO developed a game to allow workers to increase their analytical skills in order to better process data and become more competitive on the labour market. Care was taken with each interface to offer logical, easy-to-assimilate ergonomics.

Target audience

Youth (age 18 and +) and adults

Customer

Université du Québec à Montréal (UQAM)

Online